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Kamis, 31 Oktober 2013

Download Assembly Language Programming for the Intel 80Xxx Family (Macmillan Programming Languages Series)By William B. Giles

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Assembly Language Programming for the Intel 80Xxx Family (Macmillan Programming Languages Series)By William B. Giles

  • Sales Rank: #4962163 in Books
  • Published on: 1991-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 7.50" w x 1.50" l,
  • Binding: Hardcover
  • 672 pages

From the Publisher
Comprehensive text. Covers Assembly language for the Intel 80XXX family of chips.

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Selasa, 29 Oktober 2013

Download Ebook Use Cases: Requirements in Context (2nd Edition)By Daryl Kulak, Eamonn Guiney

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Use Cases: Requirements in Context (2nd Edition)By Daryl Kulak, Eamonn Guiney

This book describes how to gather and define software requirements using a process based on use cases. It shows systems analysts and designers how use cases can provide solutions to the most challenging requirements issues, resulting in effective, quality systems that meet the needs of users.

Use Cases, Second Edition: Requirements in Context describes a three-step method for establishing requirements—an iterative process that produces increasingly refined requirements. Drawing on their extensive, real-world experience, the authors offer a wealth of advice on use-case driven lifecycles, planning for change, and keeping on track. In addition, they include numerous detailed examples to illustrate practical applications.

This second edition incorporates the many advancements in use case methodology that have occurred over the past few years. Specifically, this new edition features major changes to the methodology's iterations, and the section on management reflects the faster-paced, more "chaordic" software lifecycles prominent today. In addition, the authors have included a new chapter on use case traceability issues and have revised the appendixes to show more clearly how use cases evolve.

The book opens with a brief introduction to use cases and the Unified Modeling Language (UML). It explains how use cases reduce the incidence of duplicate and inconsistent requirements, and how they facilitate the documentation process and communication among stakeholders.

The book shows you how to:

  • Describe the context of relationships and interactions between actors and applications using use case diagrams and scenarios
  • Specify functional and nonfunctional requirements
  • Create the candidate use case list
  • Break out detailed use cases and add detail to use case diagrams
  • Add triggers, preconditions, basic course of events, and exceptions to use cases
  • Manage the iterative/incremental use case driven project lifecycle
  • Trace back to use cases, nonfunctionals, and business rules
  • Avoid classic mistakes and pitfalls

The book also highlights numerous currently available tools, including use case name filters, the context matrix, user interface requirements, and the authors' own "hierarchy killer."

  • Sales Rank: #800301 in Books
  • Published on: 2003-08-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .70" w x 6.90" l, .98 pounds
  • Binding: Paperback
  • 272 pages

From the Inside Flap

Use Cases: Requirements in Context came about, as most books probably

do, as the result of a complaint. We felt that there weren't any good books

that addressed use cases for requirements gathering. It seemed that a lot of

people agreed that use cases were a perfectly good tool to solve the requirements

problem, but no one had put down on paper any detailed process to help people

understand how to use them this way. In fact, even as we write today, in late

1999, there is no book of this sort that we know of.

Requirements gathering has been a problem on almost every project we've been

involved with. The fuzzy nature of requirements makes working with them slippery

and unintuitive for most software analysts. Use cases are the first tool we've

seen that addresses the specification and communication concerns usually associated

with requirements gathering.

Although use cases in themselves are quite intuitive, the process around them

is often done poorly. The questions that people have--How many iterations do

I do? How fine-grained should a use case be?--are not answered or even addressed

in most texts. This is probably because they are hard questions and the answers

can vary greatly from one situation to another. However, they are important

questions, and we decided to describe our own best practices as a first volley

in what we hope will become a spirited industry dialog on how to generate requirements

that will address user needs.

Use Cases: Requirements in Context is a practical book for the everyday

practitioner. As consultants in the information technology industry, we employ

use cases to specify business systems as part of our daily lives. We think we

understand the issues facing people when they deliver software using tools such

as the Unified Modeling Language and use cases. Our main intent is not to describe

use case notation, although we do address that. Instead, we show a requirements

process that addresses requirements gathering in a way that produces quality

results.

While writing, we considered the factors that cause problems in requirements

gathering, and we developed a use case method for delivering a requirements-oriented

set of deliverables. The methodology breaks down the activity of producing requirements

into a series of steps, and it answers the questions that usually come up when

people employ use cases. This book relates directly to the real work of delivering

a specification, managing that effort with a team, and getting the most bang

for your buck.

The sample use cases and use case diagrams that appear throughout the book

are also presented in Appendixes B and C. These appendixes demonstrate the development

of the use cases and other requirements analysis artifacts through each phase

of their development. Appendix B documents a business system for real estate,

and Appendix C documents a business system for the garment industry.

We hope you enjoy this book. It was a labor of love for us. This is a process

that works well for us. If it works for you, too, that's great. If it doesn't,

perhaps you can adapt some of the tools, ideas, or suggestions to your own way

of addressing the requirements problem.

0201657678P04062001

From the Back Cover

This book describes how to gather and define software requirements using a process based on use cases. It shows systems analysts and designers how use cases can provide solutions to the most challenging requirements issues, resulting in effective, quality systems that meet the needs of users.

Use Cases, Second Edition: Requirements in Context describes a three-step method for establishing requirements--an iterative process that produces increasingly refined requirements. Drawing on their extensive, real- world experience, the authors offer a wealth of advice on use-case driven lifecycles, planning for change, and keeping on track. In addition, they include numerous detailed examples to illustrate practical applications.

This second edition incorporates the many advancements in use case methodology that have occurred over the past few years. Specifically, this new edition features major changes to the methodology's iterations, and the section on management reflects the faster-paced, more "chaordic" software lifecycles prominent today. In addition, the authors have included a new chapter on use case traceability issues and have revised the appendixes to show more clearly how use cases evolve.

The book opens with a brief introduction to use cases and the Unified Modeling Language (UML). It explains how use cases reduce the incidence of duplicate and inconsistent requirements, and how they facilitate the documentation process and communication among stakeholders.

The book shows you how to:

  • Describe the context of relationships and interactions between actors and applications using use case diagrams and scenarios
  • Specify functional and nonfunctional requirements
  • Create the candidate use case list
  • Break out detailed use cases and add detail to use case diagrams
  • Add triggers, preconditions, basic course of events, and exceptions to use cases
  • Manage the iterative/incremental use case driven project lifecycle
  • Trace back to use cases, nonfunctionals, and business rules
  • Avoid classic mistakes and pitfalls

The book also highlights numerous currently available tools, including use case name filters, the context matrix, user interface requirements, and the authors' own "hierarchy killer."



0321154983B07012003

About the Author

Daryl Kulak is the president and CEO of Water-Logic Software (www.water-logic.com), an Internet business and technology consulting firm based in Columbus, Ohio. He is a graduate of the Northern Alberta Institute of Technology (NAIT) in Edmonton, Alberta. During much of his seventeen-year career managing software development projects in the United States and Canada, Daryl has focused on use cases, iterative/incremental development, and component design. Eamonn Guiney is a consultant at NewtonPartners (www.newtonpartners.com), a company that provides management consulting and system integration services to the money management industry. He is based in Sacramento, California. Eamonn creates business systems using a variety of tools, particularly object-oriented methodologies and use cases.

0321154983AB04012003

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Jumat, 18 Oktober 2013

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  • Sales Rank: #5495952 in Books
  • Published on: 1707
  • Binding: Hardcover

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Introduction to DevOps with Chocolate, LEGO and Scrum GameBy Dana Pylayeva

Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations.

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Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey.

What You Will Learn
  • Play the Chocolate, LEGO and Scrum role-simulation game
  • Gain knowledge of DevOps and how to apply the game to it
  • See how this game illustrates the DevOps cycle as a case study
Who This Book Is ForProgrammers or system admins/project managers who are new to DevOps.DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.

  • Amazon Sales Rank: #760386 in Books
  • Published on: 2017-01-24
  • Released on: 2017-01-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .37" w x 6.10" l,
  • Binding: Paperback
  • 140 pages

From the Back Cover Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations.

The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow.

Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey.

You will:
  • Play the Chocolate, LEGO and Scrum role-simulation game
  • Gain knowledge of DevOps and how to apply the game to it
  • See how this game illustrates the DevOps cycle as a case study

About the Author In her 17 years of industry experience Dana Pylayeva has been exposed to different areas of IT as a Java Developer, an Architect, a DBA Manager, a Scrum Master and an Agile Coach. Dana holds MS in Robotics and Mechatronics from Moscow State University of Technology "STANKIN" as well as CSM, CSPO and CSP certifications from Scrum Alliance. She speaks internationally on a variety of topics: DevOps culture, User Story Mapping, working effectively with distributed teams, designing and facilitating agile games.Dana enjoys taking an active role in the Agile community by volunteering at Agile 20xx conferences, assisting as a submission coach and a reviewer at conferences organized by Agile Alliance and Scrum Alliance.Dana is one of co-organizers of NYC Scrum User Group, Play4Agile North America, Agile Coach Camp US 2017 as well as the founder of Big Apple Scrum Day community conference in NYC.

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